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Patches Discussion
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Patches Discussion
Have an ASM patch you want applied? Post it here and we might just add it.
Currently applied patches:
Counter Break Y
No Sprites Tile Limit
dsx.asm
Currently applied patches:
Counter Break Y
No Sprites Tile Limit
dsx.asm
Last edited by Henix Aurorus on Sun Sep 11, 2011 10:17 pm; edited 1 time in total
Re: Patches Discussion
One Player only Patch?
Urtegurke- Newbie
- Posts : 10
Awesomeness : 5
Join date : 2011-08-22
Age : 26
Location : Zurich, Switzerland
Re: Patches Discussion
No More Sprite Tile Limits, and FastROM. Two of the essentials.
eXcavator- Not so new
- Posts : 195
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Join date : 2011-08-31
Age : 28
Location : New Providence, NJ
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Alignment: None
Level: 5
Equipped Weapon: Gravity Pickaxe
Re: Patches Discussion
FastROM is already inserted, and I haven't inserted No More Sprite Tile Limits yet.eXcavator wrote:No More Sprite Tile Limits, and FastROM. Two of the essentials.
I guess I should update the list...
Re: Patches Discussion
Request the Fade Fix patch, which is here:
[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this link.]
eXcavator- Not so new
- Posts : 195
Awesomeness : 5
Join date : 2011-08-31
Age : 28
Location : New Providence, NJ
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Alignment: None
Level: 5
Equipped Weapon: Gravity Pickaxe
Re: Patches Discussion
the fade fix patch is integrated into lunar magic 1.82 i believe
omegazeroINFI- Newbie
- Posts : 21
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Join date : 2011-09-13
Age : 29
Re: Patches Discussion
Really? When I did palette animation on one of ShadowFire's levels, it looked bad at the goal. I thought that fade fix fixed that.
eXcavator- Not so new
- Posts : 195
Awesomeness : 5
Join date : 2011-08-31
Age : 28
Location : New Providence, NJ
Character Info
Alignment: None
Level: 5
Equipped Weapon: Gravity Pickaxe
Re: Patches Discussion
What about no fade-out after the goal point? I did that with my hack.
MaxodeX- Not so new
- Posts : 76
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Join date : 2011-09-06
Age : 25
Location : Chile
Re: Patches Discussion
That may be for the best. To be honest, the fade out at the goal is more trouble then its worth.
eXcavator- Not so new
- Posts : 195
Awesomeness : 5
Join date : 2011-08-31
Age : 28
Location : New Providence, NJ
Character Info
Alignment: None
Level: 5
Equipped Weapon: Gravity Pickaxe
Re: Patches Discussion
about the fade out thing, the fade fix patch simply does not fade out certain palates like the status bar row which i think is like the first 2 or 3 rows or something? point is pretty much any other color will still fade out just not those specific ones.
omegazeroINFI- Newbie
- Posts : 21
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Join date : 2011-09-13
Age : 29
Re: Patches Discussion
I had that problem with a BG of my game, the BG used some of the Status Bar palettes, so not even Fade Fix could fix it.
MaxodeX- Not so new
- Posts : 76
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Join date : 2011-09-06
Age : 25
Location : Chile
Re: Patches Discussion
-Double post, sorry-
I think this patch should be applied to the ROM
So we don't have to worry anymore about it.
I think this patch should be applied to the ROM
So we don't have to worry anymore about it.
MaxodeX- Not so new
- Posts : 76
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Join date : 2011-09-06
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Re: Patches Discussion
Good idea, Maxodex! BTW, I don't think that anyone really cares about double posting here, as long as your posts are good.
eXcavator- Not so new
- Posts : 195
Awesomeness : 5
Join date : 2011-08-31
Age : 28
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Character Info
Alignment: None
Level: 5
Equipped Weapon: Gravity Pickaxe
Re: Patches Discussion
Double posting is perfectly fine so long as you have a good reason to do so. (Same with bumping, and triple posting, and quadruple posting, and qui... Okay I think you get the hint.)eXcavator wrote:I don't think that anyone really cares about double posting here, as long as your posts are good.
Re: Patches Discussion
BTW Henix, which patches have been applied to the ROM besides FastROM?
MaxodeX- Not so new
- Posts : 76
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Join date : 2011-09-06
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Re: Patches Discussion
None so far.MaxodeX wrote:BTW Henix, which patches have been applied to the ROM besides FastROM?
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