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Patches Discussion

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Patches Discussion Empty Patches Discussion

Post by Henix Aurorus Tue Sep 06, 2011 5:07 pm

Have an ASM patch you want applied? Post it here and we might just add it.

Currently applied patches:

Counter Break Y
No Sprites Tile Limit
dsx.asm


Last edited by Henix Aurorus on Sun Sep 11, 2011 10:17 pm; edited 1 time in total
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Patches Discussion Empty Re: Patches Discussion

Post by Urtegurke Sun Sep 11, 2011 7:25 pm

One Player only Patch?
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Patches Discussion Empty Re: Patches Discussion

Post by eXcavator Sun Sep 11, 2011 8:08 pm

No More Sprite Tile Limits, and FastROM. Two of the essentials.
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Patches Discussion Empty Re: Patches Discussion

Post by Henix Aurorus Sun Sep 11, 2011 10:05 pm

eXcavator wrote:No More Sprite Tile Limits, and FastROM. Two of the essentials.
FastROM is already inserted, and I haven't inserted No More Sprite Tile Limits yet.

I guess I should update the list...
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Patches Discussion Empty Re: Patches Discussion

Post by eXcavator Sat Sep 17, 2011 8:10 pm

Request the Fade Fix patch, which is here:
[You must be registered and logged in to see this link.]
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Patches Discussion Empty Re: Patches Discussion

Post by omegazeroINFI Sat Sep 17, 2011 10:29 pm

the fade fix patch is integrated into lunar magic 1.82 i believe
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Post by eXcavator Sat Sep 17, 2011 11:03 pm

Really? When I did palette animation on one of ShadowFire's levels, it looked bad at the goal. I thought that fade fix fixed that.
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Patches Discussion Empty Re: Patches Discussion

Post by MaxodeX Sat Sep 17, 2011 11:34 pm

What about no fade-out after the goal point? I did that with my hack.
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Post by eXcavator Sat Sep 17, 2011 11:46 pm

That may be for the best. To be honest, the fade out at the goal is more trouble then its worth.
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Patches Discussion Empty Re: Patches Discussion

Post by omegazeroINFI Sun Sep 18, 2011 3:01 am

about the fade out thing, the fade fix patch simply does not fade out certain palates like the status bar row which i think is like the first 2 or 3 rows or something? point is pretty much any other color will still fade out just not those specific ones.
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Patches Discussion Empty Re: Patches Discussion

Post by MaxodeX Sun Sep 18, 2011 11:33 am

I had that problem with a BG of my game, the BG used some of the Status Bar palettes, so not even Fade Fix could fix it.
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Patches Discussion Empty Re: Patches Discussion

Post by MaxodeX Wed Sep 21, 2011 3:46 pm

-Double post, sorry-
I think this patch should be applied to the ROM
So we don't have to worry anymore about it.
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Post by eXcavator Wed Sep 21, 2011 5:40 pm

Good idea, Maxodex! BTW, I don't think that anyone really cares about double posting here, as long as your posts are good.
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Patches Discussion Empty Re: Patches Discussion

Post by Henix Aurorus Wed Sep 21, 2011 7:34 pm

eXcavator wrote:I don't think that anyone really cares about double posting here, as long as your posts are good.
Double posting is perfectly fine so long as you have a good reason to do so. (Same with bumping, and triple posting, and quadruple posting, and qui... Okay I think you get the hint.)
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Patches Discussion Empty Re: Patches Discussion

Post by MaxodeX Wed Sep 21, 2011 7:38 pm

BTW Henix, which patches have been applied to the ROM besides FastROM?
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Patches Discussion Empty Re: Patches Discussion

Post by Henix Aurorus Wed Sep 21, 2011 7:41 pm

MaxodeX wrote:BTW Henix, which patches have been applied to the ROM besides FastROM?
None so far.
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