Search
 
 

Display results as :
 


Rechercher Advanced Search

Latest topics
» GraphicRiver White Party Flyer Template
Thu Dec 19, 2013 5:49 am by mollwar

» GraphicRiver White Party Flyer Template
Thu Dec 19, 2013 5:49 am by mollwar

» Dynamic Hellfires [DAY 2]
Sat Aug 11, 2012 1:29 pm by Henix Aurorus

» Forum Update! (Tuesday, August 7th, 2012)
Tue Aug 07, 2012 4:01 pm by Henix Aurorus

» Forum Update! (Thursday, June 12th, 2012)
Thu Jul 12, 2012 5:15 pm by Henix Aurorus

» Level Claims
Sun May 20, 2012 4:24 am by akacesfan

» Map16 Page Claims
Thu May 10, 2012 11:04 am by steeledminer

» Sublevel Claims
Wed May 09, 2012 3:01 pm by steeledminer

» Secondary Entrance Claims
Wed May 09, 2012 2:58 pm by steeledminer

Navigation
 Portal
 Index
 Memberlist
 Profile
 FAQ
 Search
Affiliates
free forum

:D
Member of The Internet Defense League

Hex Edits Discussion

View previous topic View next topic Go down

Hex Edits Discussion

Post by MaxodeX on Mon Sep 19, 2011 1:15 pm

I thought it could be a good idea. Basically here we can discuss which hex edits should we make to the game. My first recommendation is this:

07A78 | $00:F878 | 1 byte | Misc. | Change
from D0 to 80 to activate free vertical scrolling. This will bypass the
routine that checks whether Mario is standing on solid ground or not
(RAM address $72) and sets the scrolling flag accordingly. The camera
follows Mario instead of waiting for him to land on something.


Last edited by MaxodeX on Mon Sep 19, 2011 7:06 pm; edited 2 times in total
avatar
MaxodeX
Not so new
Not so new

Posts : 76
Awesomeness : 0
Join date : 2011-09-06
Age : 18
Location : Chile

View user profile

Back to top Go down

uh-huh....

Post by ShadowFire on Mon Sep 19, 2011 4:12 pm

Well personally, I don't see any reason why this thread should be trashed.
We have a patch discussion thread, why not a Hex Edit discussion thread?

Stickied, because i think this thread might come in handy

_________________
-insert Signature here-
avatar
ShadowFire
Lurking in the shadows, cloaked from sight.

Posts : 171
Awesomeness : 3
Join date : 2011-08-31
Age : 19
Location : Deep Within The Darkness

Character Info
Alignment: Shadow
Level: 6
Equipped Weapon: Sword Of Time

View user profile

Back to top Go down

Re: Hex Edits Discussion

Post by eXcavator on Mon Sep 19, 2011 4:51 pm

2B30C
| $05:B10C | 399 bytes | Subroutine | $05B129/x2B329: [9C 9F 0D] Change
to [EA EA EA] to prevent HDMA from getting disabled AFTER a message box
has been displayed. Use with $05B296.

2B30C | $05:B10C | 399 bytes | Subroutine | $05B296/x2B496: [8D] Change
to [0C] to prevent HDMA from getting disabled WHILE a message box is
being displayed. Use with $05B129.


_________________
Currently addicted to Homestuck.
avatar
eXcavator
Not so new
Not so new

Posts : 195
Awesomeness : 5
Join date : 2011-08-31
Age : 21
Location : New Providence, NJ

Character Info
Alignment: None
Level: 5
Equipped Weapon: Gravity Pickaxe

View user profile

Back to top Go down

Re: Hex Edits Discussion

Post by MaxodeX on Tue Sep 20, 2011 7:31 pm

I think this can be useful:

0C54C | $01:C34C | 1 byte | Misc. | Change to 00 and the Fire Flower won't flip back and forth

It just that the flower looks weird facing left and right constantly.
avatar
MaxodeX
Not so new
Not so new

Posts : 76
Awesomeness : 0
Join date : 2011-09-06
Age : 18
Location : Chile

View user profile

Back to top Go down

Re: Hex Edits Discussion

Post by Sockbat Replica on Thu Nov 10, 2011 1:46 pm

0x12E18 change to "80" so that the silver p-switch doesn't act like a blue one when you bring it through a pipe.. There's a puzzle in Golden Forest that can be broken this way.
avatar
Sockbat Replica
Not so new
Not so new

Posts : 75
Awesomeness : 0
Join date : 2011-09-07
Age : 32
Location : Canada

View user profile

Back to top Go down

Re: Hex Edits Discussion

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum