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Hex Edits Discussion

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Hex Edits Discussion Empty Hex Edits Discussion

Post by MaxodeX Mon Sep 19, 2011 1:15 pm

I thought it could be a good idea. Basically here we can discuss which hex edits should we make to the game. My first recommendation is this:

07A78 | $00:F878 | 1 byte | Misc. | Change
from D0 to 80 to activate free vertical scrolling. This will bypass the
routine that checks whether Mario is standing on solid ground or not
(RAM address $72) and sets the scrolling flag accordingly. The camera
follows Mario instead of waiting for him to land on something.


Last edited by MaxodeX on Mon Sep 19, 2011 7:06 pm; edited 2 times in total
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Hex Edits Discussion Empty uh-huh....

Post by ShadowFire Mon Sep 19, 2011 4:12 pm

Well personally, I don't see any reason why this thread should be trashed.
We have a patch discussion thread, why not a Hex Edit discussion thread?

Stickied, because i think this thread might come in handy
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Hex Edits Discussion Empty Re: Hex Edits Discussion

Post by eXcavator Mon Sep 19, 2011 4:51 pm

2B30C
| $05:B10C | 399 bytes | Subroutine | $05B129/x2B329: [9C 9F 0D] Change
to [EA EA EA] to prevent HDMA from getting disabled AFTER a message box
has been displayed. Use with $05B296.

2B30C | $05:B10C | 399 bytes | Subroutine | $05B296/x2B496: [8D] Change
to [0C] to prevent HDMA from getting disabled WHILE a message box is
being displayed. Use with $05B129.

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Hex Edits Discussion Empty Re: Hex Edits Discussion

Post by MaxodeX Tue Sep 20, 2011 7:31 pm

I think this can be useful:

0C54C | $01:C34C | 1 byte | Misc. | Change to 00 and the Fire Flower won't flip back and forth

It just that the flower looks weird facing left and right constantly.
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Hex Edits Discussion Empty Re: Hex Edits Discussion

Post by Sockbat Replica Thu Nov 10, 2011 1:46 pm

0x12E18 change to "80" so that the silver p-switch doesn't act like a blue one when you bring it through a pipe.. There's a puzzle in Golden Forest that can be broken this way.
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Hex Edits Discussion Empty Re: Hex Edits Discussion

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