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1C- eXcavator (Wildwood Ruins) -COMPLETE-

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1C- eXcavator (Wildwood Ruins) -COMPLETE-

Post by eXcavator on Mon Sep 12, 2011 5:20 pm

Well, my level will be the W1 Castle. In order to make it fit in more with the forest theme of the hack, it is a overgrown ruins level in the woods. The GFX were drawn by me personally, and the level uses the Solid when ON/OFF blocks and the Reduced Time P-Switch block. The design of the level itself is actually very closed to being finished, but I to finish the last sublevel, decorate some of the finished sublevels, and I can't produce anything playable until Henix approves my claims. Here are pics of the level so far:

Sublevel 01C
Sublevel 19C
Sublevel 19D
Sublevel 19E
Sublevel 19F
(Sublevel 19F has a moving Layer 2 and FG palette animation.)

Anyway, I need feedback on BOTH the level design and graphics. You see those outline blocks? Those are placeholders for the custom blocks that haven't been inserted yet. They represent:
Red- Solid when ON/OFF switch is OFF
Yellow- Solid when ON/OFF switch is ON
Blue- Reduced time P-Switch Block

Finally, the level song will be the Yoshi's Island Castle theme. I should be ready to start more levels soon, and they won't take me nearly as long. So, what do you guys think?


Last edited by eXcavator on Tue Sep 20, 2011 5:57 pm; edited 2 times in total

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Re: 1C- eXcavator (Wildwood Ruins) -COMPLETE-

Post by eXcavator on Sat Sep 17, 2011 9:38 pm

OK, it has taken me way too long, but my level is essentially finished. I don't have the graphics for the Solid when On/OFF blocks, however, because I don't know ExAnimation, and
Henix said that he'd eventually make a global animation for them.
However, I need people to test it before I submit it. Here it is, in IPS
form: http://bin.smwcentral.net/u/15776/Level%2B1C.ips

Also, here is a video:

IMPORTANT: THIS VIDEO IS SLIGHTLY OUTDATED. SOME VERY OBVIOUS
ERRORS HAVE BEEN ADDRESSED SINCE I MADE IT. PLEASE PROVIDE FEEDBACK FROM
THE IPS, NOT THE VIDEO.

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Re: 1C- eXcavator (Wildwood Ruins) -COMPLETE-

Post by Sockbat Replica on Sun Sep 18, 2011 8:24 am

I've played your castle the level is good just a few things. For submaps 19C & 19D you need to go into the "Modify Main and Midway Entrance" screen and change the FG=C0 to FG=00(the one a the top of the list not the bottom) and BG=CO to BG=60. Also give the player more time by the time I got to the boss door I only had 49 seconds left on the clock. Other than that the level seems fine.
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Re: 1C- eXcavator (Wildwood Ruins) -COMPLETE-

Post by eXcavator on Sun Sep 18, 2011 11:00 am

Damn, I forgot to leave time for the boss battle. Oh well, those are easy fixes, so thanks for pointing those out to me, Sockbat Replica.

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Re: 1C- eXcavator (Wildwood Ruins) -COMPLETE-

Post by eXcavator on Tue Sep 20, 2011 5:57 pm

Henix, can you close this?

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Re: 1C- eXcavator (Wildwood Ruins) -COMPLETE-

Post by ShadowFire on Tue Sep 20, 2011 6:25 pm

Or I could

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Re: 1C- eXcavator (Wildwood Ruins) -COMPLETE-

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